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Redneck Rampage | |
---|---|
Developer(s) | Xatrix Entertainment |
Publisher(s) | |
Director(s) | Drew Markham |
Producer(s) | Chris Benson Bill Dugan Greg Goodrich |
Designer(s) | Drew Markham |
Programmer(s) | Rafael Paiz Barry Dempsey |
Artist(s) | Michael Kaufman Claire Praderie |
Composer(s) | Mojo Nixon Reverend Horton Heat Beat Farmers Cement Pond |
Engine | Build (Based on Duke Nukem 3D) |
Platform(s) | MS-DOS Mac OS |
Release |
DOS/Windows:
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game is a first person shooter with a variety of weapons and levels, but has a hillbilly theme, primarily taking place in a fictional Arkansas town. Many of the weapons and power-ups border on the nonsensical, and in some ways the game is a parody of both first shooter games and rural American life. It features music by psychobilly and cowpunk artists such as The Beat Farmers and Mojo Nixon. The game has been re-released on GOG.com and Steam with support for Windows and macOS.
Gameplay[edit]
Redneck Rampage is a first-person shooter and offers a variety of ways for the character to regenerate health or hit points. These power-ups consist of moon pies, pork rinds, and alcohol. A small supply of each can be carried for future use (the two exceptions being pork rinds and Delicious Googoo Clusters, which were used automatically upon being picked up). Each of these power-ups had distinct disadvantages: The more food the character ate, the more flatulent he became (represented by a 'gut' meter in the user display), making it difficult to sneak up on enemies as the character would move forward and make a distinct fart sound frequently after eating. However, eating food did decrease the 'drunk meter' slightly (see below).
When drinking alcohol, the health was restored and as an added benefit the character became somewhat less affected by enemy fire. This only worked to a minor degree, and the more the character drank, the less coordinated he became. Alcohol consumption was measured on a 'drunk meter' in the user display. After consuming a large amount of alcohol, the character's movements would become erratic and the user would have difficulty controlling the character as he moved in directions that did not correspond to the input on the keyboard. The in-game video would also become grainy and less viewable. At the maximum drunk level, the character would simply fall down, followed by the sounds of vomiting and the loss of all motor regardless of user input. All of these effects would pass after a few minutes as the character sobered up. During this time, the character could use weapons and was essentially defenseless. The side effects of both power-up types forced the user to use them sparingly and gave another reason to avoid damage during gameplay. However, one other power-up, moonshine, gave the player increased speed for a brief amount of time, at the end of which both the 'drunk meter' and the 'gut meter' were reset to zero.
Plot[edit]
The game's plot revolves around two brothers, Leonard and Bubba, fighting through the fictional town of Hickston, Arkansas to rescue their prized pig Bessie and thwart an alien invasion. The brothers battle through such locales as a meat packing plant and a trailer park, and battle evil clones of their neighbors. There are also male and female alien enemies. The bosses are the Assface and the leader of the alien invasion, the Queen Vixen.
Add-ons and spin-offs[edit]
Cuss Pack[edit]
The Cuss Pack, an add-on which added stronger language to the game, was released on July 22, 1997.[2] The add-on was available for download on Interplay's online store, but users had to pay $1 with a credit card to ensure that the buyer of the add-on was of adult age. The add-on was included on the CD for the Mac OS version.
![Redneck Rampage Mojo Nixon Redneck Rampage Mojo Nixon](/uploads/1/2/5/8/125875174/967313268.jpg)
Redneck Rampage: The Early Years[edit]
The Early Years is a limited version of Redneck Rampage, which allows players to play the first five levels. It also features eight multiplayer deathmatch levels.
Redneck Rampage: Possum Bayou[edit]
Possum Bayou is an alternate limited version of Redneck Rampage released in 1998, which allows players to play the first seven levels. It does not have any multiplayer options.[3]
Redneck Rampage: Suckin' Grits on Route 66[edit]
Redneck Rampage: Suckin' Grits on Route 66 is a 12-level expansion pack for Redneck Rampage. It was developed by Sunstorm Interactive. The add-on contains several new locations and textures, as well as a new ending.
Redneck Rampage Rides Again[edit]
Redneck Rampage Rides Again is the sequel to Redneck Rampage, and includes 14 new single player levels, 7 new multiplayer levels, new enemies, weapons, and vehicles, including motorcycles and swamp boats. After Leonard and Bubba crash-land a UFO, they find themselves in the middle of the desert (Area 69). Along the way, they are hunted by aliens and must blast their way through jackalope farms, Disgraceland, a riverboat, a brothel and various other locales. It was developed by Xatrix Entertainment and released on May 31, 1998.
Redneck Deer Huntin'[edit]
Deer Huntin' is a hunting game using the same engine as the previous games in the series. It was developed by Xatrix Entertainment.
Compilations[edit]
- Redneck Icechest of Value is a compilation that includes Redneck Rampage: Suckin Grits on Route 66.
- Redneck Rampage/Redneck Rides Again Dual Jewel is a compilation that includes Redneck Rampage Rides Again.
- Redneck Rampage: Family Reunion is a compilation that includes the original game, the Cuss Pack add-on, Redneck Rampage: Suckin Grits on Route 66 and Redneck Rampage Rides Again. Another edition of the Family Reunion contains only the original game and Rides Again.[4]
- Gamefest: Redneck Classics includes original game, Redneck Rampage: Suckin' Grits on Route 66, Redneck Rampage Rides Again, Redneck Deer Huntin', Redneck Rampage Theme Windows 95 theme pack, and a Redneck Rampage Screen Saver.[5]
- Redneck Rampage Collection includes all but Deer Huntin'.
Reception[edit]
In the United States, Redneck Rampage debuted at #7 on PC Data's computer game sales chart for May 1997.[6] It claimed 13th place the following month,[7] before falling to positions 17 and 20 in July and August, respectively.[8][9]
Reviews for the title were mixed, but even the harshest reviewers were able to appreciate the game's energy and sense of humor. Arinn Dembo writing for Cnet Gamecenter gave the game three stars, and said it deserved 'big points for its psychobilly soundtrack', 'big points for being genuinely funny at times', and offered 'good fun using a crowbar to beat aliens, 'Old Coots' and 'Billy Rays' to death'.[10]
Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that 'As creative as much of this game is, its gameplay is same-old, same-old. It's fun, but when it's over, you're more likely to remember the 'Yee-has' and health-replenishing whisky bottles instead of any of the challenge or gameplay.'[11]
Redneck Rampage was nominated in the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards in the category 'Computer Action Game of the Year'.[12]
References[edit]
- ^Staff (April 23, 1997). 'Rollout for Redneck Rampage'. PC Gamer. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
- ^Saltzman, Marc (July 22, 1997). 'Redneck Rampage gets a foul mouth'. CNET Gamecenter. Archived from the original on October 6, 2000. Retrieved December 5, 2019.
- ^Redneck Rampage: Possum Bayou at MobyGames
- ^Redneck Rampage: Family ReunionArchived July 26, 2009, at the Wayback Machine at IGN.
- ^Gamefest: Redneck ClassicsArchived January 20, 2012, at the Wayback Machine at IGN.
- ^Staff (September 1997). 'READ.ME; PC Data Best-Sellers'. Computer Gaming World (158): 31.
- ^GamerX (August 5, 1997). 'June's 30 Best-Sellers'. CNET Gamecenter. Archived from the original on May 17, 2000.
- ^GamerX (August 29, 1997). 'July's 30 Best-Sellers'. CNET Gamecenter. Archived from the original on February 23, 1999.
- ^GamerX (September 24, 1997). 'August's 30 Best-Sellers'. CNET Gamecenter. Archived from the original on May 6, 1999.
- ^Dembo, Arinn. 'UFO's, Big Rigs and Bar-b-Q: A review of Redneck Rampage'. Cnet Gamecenter. Retrieved April 27, 2011.
- ^'Finals'. Next Generation. No. 32. Imagine Media. August 1997. p. 124.
- ^'1998 1st Interactive Achievement Awards'. Academy of Interactive Arts & Sciences. 1998. Archived from the original on October 23, 2010. Retrieved December 29, 2011.
![Redneck rampage mojo nixon lyrics Redneck rampage mojo nixon lyrics](/uploads/1/2/5/8/125875174/590945091.jpg)
External links[edit]
- Interplay Redneck Rampage website at the Wayback Machine (archived June 5, 2002)
- Logicware Redneck Rampage website at the Wayback Machine (archived November 10, 1999)
- Interplay Redneck Rampage Rides Again website at the Wayback Machine (archived June 1, 2002)
- Redneck Rampage/Redneck Rides Again Dual Jewel website at the Wayback Machine (archived October 25, 2001)
- Interplay Redneck Deer Huntin' website at the Wayback Machine (archived December 5, 2000)
- Redneck Rampage series at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Redneck_Rampage&oldid=941374073'
Taking tongue-in-cheek aim at all things rural, Redneck Rampage is a 3D first-person shooter that uses the engine. The game takes place in the bogus town of Hickston, Arkansas, where aliens have kidnapped the locals and replaced them with killer clones. Several weapons, including bear traps, double-barreled shotguns, and dynamite, are available to help you battle these invaders. There are 14 levels to blast through, including Stanky's Bar & 'ill, a trailer park, and a mortuary. This humorous rampage gives new meaning to the phrase 'Southern hospitality.'
Overview'Look yonder, Bubba. Seems them dang ole space aliens done landed on Buford's farm.' 'Hold onto yer butt, Skeeter, I'm openin' up a can o' whoopass on them boys!' So goes the simple premise of the off-color new first-person shooter, the creation of Xatrix Entertainment. You've seen shooters set in dungeons; you've fought your way through city streets and the saloons of the Old West.
In Redneck Rampage your mission is to free the back roads of the American Deep South, which, as Bubba and Skeeter indicated, have fallen into the clutches of some ugly green 'furriners' - aliens that is, lizard folk.From a story standpoint, Redneck represents a new twist on an aging genre - an infectious twist, too: I defy anyone to play Redneck Rampage for even a few minutes and not step away talking like Jed Clampett. But the game itself doesn't do much to push the genre forward, doesn't do anything new to speak of. It's a fact that when a style - in movies, music, art, video games - has been done long enough that it has grown familiar, the final step is into satire. And that's what you get in Redneck Rampage - a clever spoof of the genre.
It's the Airplane! Of first-person shooters. GameplayThere really is nothing new in the approach Redneck Rampage takes to the first-person shooter.
Just as in or, the object is to run frantically through various settings picking off the bad elements before they pick you off, finding new weapons and power-ups along the way. What's new is the specifics of the game - they're very entertaining. First of all, as the name Redneck Rampage would suggest, the setting is outdoor rural America.
You can play downtown in a small southern hamlet, blowing away slow-talking, evil shopkeepers and their hairy-backed good-old-boy sidekicks, or you can choose to fight your way through the outskirts - barns and livestock pens populated by the hairy-backed, coverall-wearin', scattergun-totin' fellers, as well as a multitude of chickens, hogs and the occasional space alien.Xatrix Entertainment has left no stereotype of the American South untouched in creating Redneck Rampage. Power-ups and health sources, for example, which in other games might include first aid kits or armor, in Redneck Rampage take the form of bags of fried pork rinds and jugs of moonshine whiskey. Using the power-ups can yield an unexpected and comic impact on the game. Gather enough whiskey to drive your 'whiskey meter' to 100%, for example, and suddenly your screen goes blurry and your controls no longer work properly. Eat enough pork rinds and moon pies and you can drive your gut-o-meter (displayed at the lower right of the screen) to 100%. With a 100% gut, you're harder to kill.
In this game, your flab is your armor. Xatrix has also done a good job using the rural setting as inspiration for some interesting new weapons. You've got your standard shotgun, of course, but you'll also find a hunting rifle, plenty of dynamite, a dynamite-shooting crossbow, a ripsaw gun that shoots saw blades - and then there's the Teat Gun. I'll let you figure that one out yourself, but here's a hint: if this was a real weapon it might quickly become the favorite revenge of any woman who felt men were not looking her quite in the eyes, if you catch my drift.For some, the innovation of the setting and the comic handling of power-ups and other elements of the game will be enough to make Redneck Rampage a long-standing favorite. On the other hand, I found myself getting bored with the game after the novelty of it had worn off.
Quake and from LucasArts do the first-person shooter better. Outlaws is particularly interesting since it establishes a real story behind all the fighting; you understand in Outlaws why you find yourself with a gun in your hand. Redneck Rampage makes only a passing and extremely minor effort to establish any explanation for why you do what you do. The game begins with a very short (15 seconds at the most) cut-scene of a fleet of sinister-looking flying saucers descending toward Earth.
There's some mention of the space alien connection in the documentation for the game too. So it can't be said that the game lacks a story entirely. But, c'mon, aliens? Xatrix could have done much better. They could have pitted the city folk against the rednecks or put us in the middle of a Hatfield and McCoy situation. There are plenty of story options that could have taken better advantage of the rural, redneck setting.
The fact that Xatrix chose to base the action on alien invasion and then made almost no effort to establish even that silly story is evidence that story simply wasn't important to them. It should have been.
The first-person shooter genre is getting mighty tired these days, and story is one of the only places left for real innovation. It would have been nice to see Xatrix take the time with Redneck Rampage to create a game that builds toward some climax. Scene could have built on scene, goal could have led to goal, we could have been given a real mission so that playing the game meant trying to progress toward a real end. Outlaws does that. Redneck Rampage doesn't, and consequently it will be forgotten pretty quickly; a Southern-fried flash in the pan.
At best a good example of a missed opportunity. MultiplayerRedneck Rampage supports both modem and Internet play, and it's the game's multiplayer capabilities that save it from being completely one-dimensional. Any time you introduce the element of another human opponent into a game, you dramatically increase the game's replayability and entertainment possibilities. Xatrix should be commended for their creativity and ingenuity in the multiplayer portion of Redneck Rampage. The game offers an amazing variety of multiplayer settings and it's here that Xatrix finally does take advantage of the possibilities in the redneck setting. I was continually surprised and entertained by the twists from one setting to another.
You can play in a mortuary, a factory, a train station, even a trailer park complete with bowling alley where you can swap your shotgun for a ball and bowl a few frames. As good as the settings were, I did find that some of the settings are much too big for two players. Too much time is spent in some of the settings just looking for the other guy.The strongest weapons available in Redneck Rampage and two that proved extremely effective during multiplayer (mostly against me) are the ripsaw gun and the Alien Arm Gun - a huge, ugly tool that shoots blue electric bolts with deadly accuracy.
Invariably it happened that the first person to find the saw gun or the alien arm won the round. Ultimately, that became really frustrating. Partly I'm frustrated because I was seldom the winner in the race to either gun. But those of us who played multiplayer all felt the weapons were too easy to find, and too powerful once you did find them. To include weapons that so completely skew the playing field is fine, but they should be either very difficult to find, limited in their range or taxing to use. As it is, the player with the saw can stand at one end of the street, fire a blade at an opponent a whole city block away and hit him right between the eyes. Same with the Arm.
And he can do that all day long. That kind of unevenness eventually makes Redneck Rampage discouraging to play in multiplayer mode. GraphicsRedneck Rampage's strength is in its humor, not in its graphics.
That's not to imply that the graphics are a mess, but they aren't anything special, either. Whether you're playing in the downtown setting, running between buildings, or the outskirts, navigating the barnyard, there isn't a whole lot of variety in what you see.
Redneck Rampage suffers the same formlessness, the blocky pixelation, of the walls at the edges of the gaming environment that you find in other Doom clones and that seems to have become the accepted standard. Development was done using the 3D Realms graphics engine, the same engine that produced. So graphically speaking, Redneck Rampage looks a little outdated. Though the look of your adversaries is, perhaps, not technically a matter of graphics, it should be pointed out that in your redneck opponents there is not much variety. Invariably you encounter one of two redneck types in single player mode: either the skinny old bald coot or the giant overalled sort. They're really placeholders, targets.
And in multiplayer mode everyone looks the same - tall, lanky, blue jeans and a baseball cap. The lack of variety means that you never really get a sense of character, the sense that you're going up against someone real with different tendencies and tactics. AudioHere Redneck Rampage really shines.
The game offers a soundtrack featuring artists like Mojo Nixon, Beat Farmers, and The Reverend Horton Heat, and you can pop the CD into an audio CD player if all you want to do is listen to the music. Even more fun than the music, though, are the in-game sounds that help create the setting.
Some are repetitive and predictable like the old coot's 'I'm gonna gitcha!' That he screams like a mantra gone bad. But others are unpredictable and really funny.
Your characters react to getting shot with all manner of curses; they'll celebrate the discovery of a particularly effective weapon with a heartfelt 'hot damn!' Or a warning to 'Hold onto yer butt.' In addition to being fun to listen to, the audio is also of good quality.
The music is clear, the voices not at all garbled. And one nice feature of the audio is that different songs are 'attached' to different areas of the game.
So when you walk into Stanky's bar you're nearly blasted out of your boots by music, but as soon as you wander down the road a bit the music fades away and all you hear are the sounds of rural America: hogs, chickens, the occasional gun blast. ControlsRedneck Rampage uses the standard keyboard/mouse combination for movement and firing. You can also use a joystick if that's more your style. Controls are easy to master. DocumentationXatrix should be commended for a very clever approach to documentation. The game comes with a reference card that can be helpful during setup and starting the game in DOS, but the real innovation is in the game's manual.
Xatrix has presented everything you need to know about the game - story, controls, monster descriptions, tips - in the form of a supermarket tabloid (which everyone knows is the favorite reading material of rednecks both large and small). The writers have done a nice job with the tabloid manual of balancing entertainment with the need for quick, easy reference. I found myself reading the manual just for fun and laughs at times. But in the heat of a bitter multiplayer battle, when my survival meant hitting just the right key, I was able to open the manual and find what I needed almost instantly.
The documentation is very well-done. System RequirementsMinimum: A Pentium P90 or faster with 16MB RAM, PCI or local bus SVGA video card, 150 MB free space on a hard disk drive, and a CD-ROM driveRecommended: A Pentium P166 with 32 MB RAM, a PCI or local bus SVGA video card, 150 MB free space on a hard disk drive, a CD-ROM drive, and a sound card with 'kick-ass ear-bleeding self-powered speakers.' You'll notice that Redneck Rampage requires 150 MB free hard drive space. That's a mammoth amount of space and might be enough reason to stay away from this game.
Depending on your system, you may need to remove a lot of your favorite programs just to get this one to install. Bottom LineI really enjoyed playing Redneck Rampage and will probably leave it on my hard drive for some time to come. Not because it takes the first person genre to a new level, though; it really doesn't do much of anything to move the genre forward.
Redneck Rampage relies on the pre-established models of the first-person shooter. It introduces some nice twists, but it's still safely within the lines drawn by earlier, more innovative shooters.
Redneck Rampage is simply an entertaining game, good for some mindless fun a couple of times a week and it does make me laugh. However, if you're looking for the best shooter for your money you're still better off picking up Quake. And Outlaws has much more to offer in creativity and innovation.
Had Xatrix taken better advantage of the rural setting - opening up the gaming environment to let you chase opponents through cornfields - or used the rural setting as the basis for an original story, the game would score better than the 79 that I give it. I like the humor and the game is just plain fun, but it could have been a lot better.
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