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Xenoblade Chronicles 2 currently can go in-game(hardware dependable) but can't progress past first map area due to unimplemented/buggy function to interact.
Xenoblade Chronicles 2
Publisher:
Nintendo
Nintendo
![Xenoblade chronicles 2 wikipedia Xenoblade chronicles 2 wikipedia](http://operationrainfall.com/wp-content/uploads/2017/01/life-of-black-tiger.jpg)
Developer:
Monolith Soft
Monolith Soft
Platforms:
Switch
Switch
Genre:Role Playing
Release Date:
Xenoblade Chronicles 2 is an open world action RPG series for the Nintendo Switch, and part of the ongoing Xeno series of games. While the game is a sequel to Xenoblade Chronicles on Wii and New 3DS, it features a new world and heroes separate from the dual worlds of the Bionis and Mechonis from Xenoblade Chronicles. Starring Rex and his new friend, the Blade Pyra, the pair search for Elysium, the ultimate paradise in a quest to save humanity.
Development
Xenoblade Chronicles 2 was announced during Nintendo’s detailed Nintendo Switch reveal in January 2017, alongside Super Mario Odyssey, Splatoon 2 and the official release date for The Legend of Zelda: Breath of the Wild. While in Japan it is simply Xenoblade 2, the Chronicles name was carried to English speaking regions once again. Tetsuya Takahashi, creator of the series, returns as Executive Director, having last held the same role in Xenoblade Chronicles X on the Wii U.
Writing duties were undertaken between Takahashi, who conceived the original concept, and assisted by screenwriters Yuichiro Takeda and Kazuho Hyodo working on the even and odd chapters respectively. Takeda would make statements regarding the workflow for the game being much like writing for a movie.
While there was a lot of doubt whether the title would make it to English speaking territories by end end of 2017, but the launch was reconfirmed for the year’s end during E3 2017. Nintendo of Europe took on the localization task once again, but unlike the previous titles the localization process was happening throughout development as opposed to after, a technique which allows the Pokemon series to now have worldwide releases as well. Nintendo America and Nintendo European divisions regularly were in contact with Nintendo of Japan about decisions in localization that might have sparked controversy.
Monolith Soft wanted to give characters a wider range of facial expressions and emotional range compared to past Xenoblade titles. To this end, lead character designer Masatsugu Saito was selected even though it was his first time designing characters for a video game, wanting him to lend a more anime-like expressiveness through his art style. Square Enix Artist Tetsuya Nomura was also brought on board to design the characters for the in game Torna organization. Other gust artists include Kunihiko Tanaka and Soraya Saga, who designed some of the weapons known as ‘Blades’.
Music was composed by Yasunori Mitsuda, ACE, Kenji Hiramatsu and Manami Kiyota, and features performances from both the Bratislava Symphony Choir and Irish Vocal Ensemble Anuna. Mitsuda would comment on the game’s music being one of the largest projects he would ever work on, with 1 Terabyte of Pro Tools data alone when he had never exceeded 500 gigabytes before. Over 300 musicians and 20,000 music manuscript papers were used over the course of the project.
Story
Civilizations rest on the backs of colossal Titans as they wander through an endless sea of clouds. Rex is a young scavenger on the back of one of these titans he calls “Gramps”. One day Rex meets the mysterious Pyra. The young woman is a weaponized life form called a ‘Blade’ who can bestow their power upon a matching ‘Driver’. The two of them will set off to find Elysium, a paradise where there would be no need to fight, piece together the past of their world, and try to save humanity from an encroaching doom.
Gameplay
Gameplay mechanics in Xenoblade 2 will be familiar to those who played Xenoblade Chronicles and Xenoblade Chronicles X. The player will explore an open world and seamlessly transition to battle when engaging an enemy. Anything in the distance that you can see is likely a place you could get to, and the Arts battle system makes a return as well. Playing most similarly to an MMO combat system, players will focus on positioning and auto attacking to build up their Arts, special moves with different effects.
The difference with this game is the system of Drivers and Blades. Playable characters are known as Drivers, and are supported by Blades. Drivers can swap between 3 equipped Blades during battle as the situation requires, which determine the weapon they wield and the Arts they can use. Arts are built up over time through Auto Attacks, and divided into Driver Arts which are their own inherent abilities and Blade Arts, which are driven by the connection to the equipped Blade. Using Arts in turn fills up a Special meter, which is dependant on how long they’re charged for and can deliver four separate levels of a powerful attack.
Blade Resonance is when a Driver resonates with a Core Crystal to awaken a new Blade and thus, acquire their power. While it sounds like a fantastic opening for Loot Boxes, this is a Nintendo game so thankfully it’s simply an in game mechanic. While there are rare Core Crystals with a set Blade, most crystals will be an impossible to predict randomly generated Blade.
Characters
While there are bound to be entire worlds of characters that bring the world of Xenoblade Chronicles 2 to life, prerelease material has focused mostly on a small handful of major players.
Rex is a scavenger who grew up in Fonsett Village or the Leftherian Archipelago, on the back of a small (by comparison) Titan called Azurda, whom Rex calls ‘Gramps’. Rex is a dynamic and headstrong boy, with his unique outfit affording him protection while saving those lost in the sea of clouds. One day, Rex meets Pyra and becomes a Driver, setting off the epic story of Xenoblade Chronicles 2.
Pyra is one of the weaponized life forms known as a Blade, and a special one at that. Pyra is the physical form of the legendary Aegis, a blade with an emerald like Core Crystal and pursued by several parties like the evil Torna Organization. She represents the power of Fire and is deeply connected to her Driver, Rex. One of the two ways she can die is if the crystalline core in her is destroyed or Rex dies.
Mythra is the other side of that personification of the Aigis, a woman with the power of light. Pyra can transform into Mythra and visa versa. Rex’s duty is to protect her from those who would seek her power for themselves, as they seek out her home of Elysium.
Nia is another driver who will eventually join Rex’s quest with her own Blade, Dromarch. Nia hails from the imperial province of Gormott and is a friend of Rex. Dromarch is a Blade with the power of Water who can act as a healer when bonded to Nia.
Tora is a Nopon who longs to be a Driver himself, and looks up to Rex. He’ll join the party with his artificial Blade, Poppi α, who calls his creator “Masterpon”. He can use his ‘Poppi α shield’ and drills to direct the flow of battle and command enemies attention to protect his allies. Poppi α has a powerful metallic body and is fluent in the Nopon language. While she’s not technically a real Blade, she and Tora do operate very much like a genuine pair.
Note: This wiki will be updated once we have more information about the game.
Xenoblade ChroniclesJune 10, 2010August 19, 2011April 6, 2012,+,4Playable,See also.Xenoblade Chronicles, known in Japan as Xenoblade ( ゼノブレイド, Zenobureido), is a console role-playing game, and the first of the Xeno series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called convinced Nintendo to publish it in more regions.The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.
Contents.Emulation Information 'Reading Disc' Screen Taking a Long TimeIf Vsync is enabled and Immediately Present XFB is enabled, the 'Reading Disc' screen that is shown while the game is starting will take a long time to finish. This is because the game uses an uncapped framerate during that specific screen. To avoid this issue, you can simply disable Immediately Present XFB or Vsync in Dolphin.Shader Compilation StutteringXenoblade Chronicles is one of the most susceptible titles to shader compilation stuttering. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly.
Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur.Since, this problem can be solved by enabling.
Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline.
These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. Enable Compile Shaders Before Starting to avoid this.Problems Missing Screenshots when Saving GameWhen saving/loading game, screenshots next to a save file will not show correctly.
Disable EFB Copies to Texture Only to fix this.Texture FlickeringWith D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL or disable Fast Depth Calculation to prevent this from happening.Random CrashingIn or newer, the game will crash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings. This affects both dual core and single code mode, no matter what settings are used. This issue is questionable. Please refer to for further information until it's fully resolved.Enhancements BloomWhen using IR 1x bloom effects in this title are rendered incorrectly.
This can be accounted for with one of the following Gecko codes. Choose one code near the IR you use. If you use an unlisted IR, then it's okay to choose something close to it but not exact (choose x4 or x8 if you're running x6 IR). More details can be found on the. $Bloom IR x2A800000C249E85C 00000002EC000824 C022CF74EC00000C249E5AC 0000D6 54F87E 00000000C249DC2C0390024 C002CF74EC200 80008000$Bloom IR x4A800000C249E85C 00000002EC000824 C022CF74EC00000C249E5AC 0000D6 5463F0BE5484F0BE 00000000C249DC3C0390024 C002CF74EC210032 EC000E008000$Bloom IR x8A800000C249E85C 00000002EC000824 C022CF74EC00000C249E5AC 0000D6 5463E8FE5484E8FE 00000000C249DC3C0390024 C002CF74EC210032 EC210032EC200 80008000HD TexturesSee the.
![Wiki Wiki](/uploads/1/2/5/8/125875174/566759361.png)
This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wii Remote, Classic Controller, Xbox360, and PlayStation with HD tutorials that utilize these buttons.
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
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